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Invert X and Y system setting

Idea 78488 | Posted in , by | May 25, 2015

Some developers don’t include invert X-axis options in their games. It’d be great to add axis inversion (Both X and Y) to the button mapping feature.


12 Comments Add your own


UNNkNOWN  |  June 25th, 2015 at 12:38 pm

I hate inverted controls…but more options is always a plus, +1


xNeo_Angelox  |  June 25th, 2015 at 4:12 pm

I’m not sure why anyone on earth would want X-axis inversion, its just… damn difficult to use, and horrible. I’d rather slam my gentleman sausage in a car door than use inverted X-Axis.

With that said, i LOVE inverted Y-Axis and always play inverted. I suppose it wouldn’t do no harm in having the option there to add ridiculous difficulty to games (and so people who can actually use that layout have the ability too, coz ya know, we don’t mind including you insane folk too :P)

+1 for me 🙂


Nakatsu_Hime  |  July 26th, 2015 at 8:46 am

Perhaps this idea should be expanded to a better button-mapping function. That is, Control Preferences.
Games could then be asked to read any user preferences, and offer the relevent changes to their default control inputs.


MrBrightside1189  |  August 22nd, 2015 at 12:45 am

The Xbox 360 actually had this feature, and it was really useful for people like me who cannot play without Y-inversion.


flux131  |  September 1st, 2015 at 5:18 pm

I’d really like to see this.

I too can’t easily play games without Y-inversion, and when you buy a game only to find out the developer didn’t bother to add the option to their game it’s really annoying.


Nakatsu_Hime  |  April 4th, 2016 at 8:32 am

This would need total support from game publishers so their settings didn’t over-ride the system preferred setting. However, with this in mind, I say yes.


AeraLure  |  April 24th, 2016 at 9:49 am

I’d really like to see this. Years ago when inverting the Y axis for flight games I also inverted the X axis. It just made a lot of sense, particularly as many games (almost all) allow the inverting of both axes for camera controls. So of course, now whenever I go to use any game that uses X axis controls I invert them. No problem as most games make a common sense choice when allowing options to invert the Y axis they allow X axis invert too. But not EA and not SW Battlefront, hence I cannot play it.


Hiteryan  |  July 2nd, 2017 at 8:58 am

People forget that 15-20 years ago, X-axis inversion was fairly common, especially for platformers. Whenever a game comes out that doesn’t allow this option, I’m simply unable to play it, period. This can be fixed on PC through changing config files, but not on consoles. It SHOULD be the game devs’ responsibility to allow these options (because they’re objectively easy to implement), but since that doesn’t happen, if Sony allowed this to be done at a system level it would make me (and a lot of people) very happy.


w2rd123130  |  November 4th, 2017 at 2:32 pm

I want to recommend, as above in comment 3, to expand this idea to include button remapping. I would like to see an override feature along with it so this remapping works any game. These features should be made accessible in the quick menu. Adding button remapping & override would be nice for us but a massive boon for players with disabilities.


Bloody_spring  |  January 13th, 2018 at 2:13 pm

Why would anyone votes against it? You don’t have to use it if you don’t want. But there are people who just can’t play otherwise. Come on, there even is an option to remapping buttons, why inverting axis is sush a taboo?


EduFrMa  |  May 28th, 2018 at 2:34 pm

I would go a step further and allow the users to customize the X and Y axes of each control stick individually. Not only would it enable inversion but it would also benefit users who like playing FPS games using legacy controls, since very few modern games have a legacy option.


shephard_marten  |  June 26th, 2018 at 5:14 am

For me, been unable to change camera setting in several games completely ruins the game. The option to change it whenever I want to would be the most helpful (and probably most easy to implement) feature ever.

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